HARD SURFACE MODELING, LIGHTING AND TEXTURING

About Me

Yussef Marx – a passionate 3D artist that has a very unique way of working.

Yussef has been crafting his skills for many years and improves at anything that he does. When he comes up with an idea he will first draw out the design on paper or on Photoshop before replicating it in 3D. He is an artist that likes to be very precise on what he is doing and is always willing to try things that are out of his comfort zone.

Yussef has a huge passion for Hard Surface modeling and tries to make his textures and lighting as realistic has he possibly can. Yussef works very well under pressure and has always loved video games and movies and takes that with him when creating his work.

Yussef finished his first Demo Reel in 2014.  A new demo reel is in progress.

My Skills

autodesk-maya

Autodesk Maya

Pixologic ZBrush

adobe-photoshop

Adobe Photoshop

Adobe After Effects

Contact Me

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    See Yussef’s Art on ArtStation

     artstation.com/yussefmarx

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